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Texas Holdem Poker Hands Best To Worst

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  1. Top Texas Holdem Hands
  2. Texas Holdem Poker Hands Best To Worst People

The basic poker lesson is when to hold and when to fold. Knowing whether your initial deal is worth staying in the game or if you should call it a day, is one of the most important decisions to make at the beginning of the poker game. One of the most common beginner's mistakes is holding onto the worst pair of hole cards instead of folding and protecting your money.
Therefore, if you are a novice poker player, one of the first things you should memorize is which initial hands are worth holding and which hands leaves you no choice but to fold. Since Texas Holdem is the most popular poker variation, here you can find lists of the best and the worth Holdem poker starting hands.

Best Poker Hands

If you are lucky to be dealt one of these initial hands, you are definitely having an excellent beginning:

Pair of Aces: as known as American Airlines or pocket rockets, it is the best possible Texas Holdem starting hand.

Pair of Kings: not as good as a pair of Aces but still an excellent way to open a game of Texas Holdem.

Pair of Kings: if you want to look at the bright side, you will be beaten only by Kings and Aces.

Worst Poker Hands. These hands would suit you well if you play some of the lowball variations, but if you play traditional Texas Holdem poker, the best advice would be to fold. 2 and 7: if you are dealt this hand, especially unsuited, you cannot even make a straight. Even if suited you should be so lucky to form a low flush or the lowest pair. The Ten Best Hands. If you want to be a great Texas Holdem Poker player, you need to know which hands you should play and which hands you should fold. The following is a list of the ten best starting hands and it is a good place to start your education. Please be aware that there is some disagreement amongst players as to which hands are the. Texas Holdem Poker Hand Rankings In Order. The first things that you need to learn when playing Texas Holdem are rules and poker hand rankings. Without knowing what beats what you will be struggling to move forward. Thus, spending a few minutes going over the list of poker hands in order will pay for itself in no time. A FULL HOUSE is the 4th highest hand. 3 of a kind and 2 of a kind makes a FULL HOUSE. For instance, AAA 22, or 222 33, or 99 JJJ. For instance, AAA 22, or 222 33, or 99 JJJ. A FLUSH is 5th highest.

Ace and King: if they are of the same suit, your condition is even better, since you can form the nut flush at ease.

Pair of Jacks: unless the flop shows either a Queen, King or an Ace, you have decent chances of winning with this promising starting hand.

Ace and Queen: the same as Ace and King, a suited hand would increase your chances of stepping out as a winner.

King and Queen: unless the community cards contain an Ace, you are in a good shape with this starting hand and even better if it is suited

Ace and Jack: even if appears unsuited, this starting hand is still worth holding.

King and Jack: still one of the best Texas Holdem starting hands, but be careful with it, especially when unsuited.
Ace and Ten: the Ace upgrades it to a pretty good hand, although requires a cautious play since it can be beaten by any of the starting hands mentioned above.
Worst Poker Hands

These hands would suit you well if you play some of the lowball variations, but if you play traditional Texas Holdem poker, the best advice would be to fold.

2 and 7: if you are dealt this hand, especially unsuited, you cannot even make a straight. Even if suited you should be so lucky to form a low flush or the lowest pair. In one word: fold.

2 and 8: same as the previous hand; pair of 8s is still a low pair.

3 and 7: although it can beat the previous hands, it still a worthless pair of cards

3 and 8: again, hardly even a low straight.

2 and 6: only if the community cards will feature 3, 4 and 5, you will have a chance of forming a straight. However, do not count on it, especially if there are more than 3 attendances in the game.

2 and 9: thanks to the presence of the 9 you are in better shape than with the former hands, still you cannot form a straight and even a pair of 9s would be beaten by pairs of 10s, Jacks, Queens, etc.

3 and 9: the same thing: higher than 8 lower than almost any other hand.

4 and 9: as mentioned above; foldem.

2 and 10: even though Doyle Brunson had won two WSOP bracelets with this starting hand, unless you have the talent and experience of Brunson, do not hold this hand.

5 and 9: also known as Dolly Parton, this hand would get you nowhere near the final table.

Martin Harris

For a certain segment of new hold'em players, starting hand charts can be fascinating. Even those with many years of experience who have little need to consult such charts still find them interesting as debate-starters.

In hold'em there are 169 different combinations of hands you can be dealt. For those of us who enjoy working with numbers or creating lists with which to organize our lives, there's something appealing about the idea of ranking all of those hands from 1 to 169, even if we know such a list probably might have only limited value when it comes to actual game play.

In truth, there are actually a lot more possible combinations of hole cards in hold'em — 1,326 of them, in fact. But that total also considers suits as distinct, when in fact before the community cards come the suits are all essentially of equal value.

That is to say, is of the same value as when playing preflop, while and are also of equivalent value. So, too, are the different combinations producing the same pocket pairs all equal before the flop in terms of their relative worth. While there are six different ways to get pocket aces — , , , , , — you're equally happy no matter what suits the cards are.

So we get rid of all of those redundant hands and say that in Texas hold'em there are 169 'non-equivalent' starting hands, breaking them down as follows:

  • 13 pocket pairs
  • 78 non-paired suited hands (e.g., with two cards of the same suit like or )
  • 78 non-paired unsuited hands (e.g., with two cards of different suits like or )

Notice now the non-paired combinations of hole cards neatly divide into equal groups, both of which are six times as large (78) as the smaller group of pocket pairs (13). The total of 169 combinations represents a square, too — 13 x 13 — another curious symmetry when it comes to hold'em hands.

Still, that's a lot of starting hand combinations — too many for most of us humans to keep in our heads — which is one reason hand ranking charts are appealing and even can be useful, since they help players think about certain two-card combos as 'strong' or 'average' or 'weak' as possible starters.

Setting aside the idea of actually ranking the 169 hands from best to worst, we might think for a moment about other ways of categorizing starting hands in hold'em, using that initial breakdown of hands into pocket pairs, non-paired suited hands, and non-paired unsuited hand as a first step toward coming up with further, smaller groups that are easier to remember.

The 13 pocket pairs we might group as big or 'premium' (, , and ), medium ( through ), and small ( through ).

Meanwhile, we might divide each of the other groups into 'connectors,' 'one-gappers,' and 'two-gappers' (and so on), further thinking of them also as 'big,' 'medium,' and 'small' while also keeping separate suited and non-suited combinations.

Worst

These categories of non-paired hands are created by thinking about straight-making possibilities (affected by connectedness) and flush-making possibilties (affected by suitedness). There are more ways to make straights with 'connectors' — that is, two cards of consecutive rank like — than with two-gappers, three-gappers, and so on. So, too, do you have a better chance of making a flush with suited hole cards than with non-suited hole cards.

Another possible group to create would include 'ace hands' — i.e., non-paired hands containing one ace — that can be thought of as 'big aces' (e.g., , ), 'medium aces' ( down to ), and 'small aces' ( to ). Or 'king hands,' too. We like keeping these groups in mind, as hands with big cards like an ace or king can connect with flops to make big pairs.

Top Texas Holdem Hands

In any case, you can see how these criteria for making categories can help when it comes to building those starting hand charts. And in fact most of those charts feature a similar ordering of hands, with...

Holdem

These categories of non-paired hands are created by thinking about straight-making possibilities (affected by connectedness) and flush-making possibilties (affected by suitedness). There are more ways to make straights with 'connectors' — that is, two cards of consecutive rank like — than with two-gappers, three-gappers, and so on. So, too, do you have a better chance of making a flush with suited hole cards than with non-suited hole cards.

Another possible group to create would include 'ace hands' — i.e., non-paired hands containing one ace — that can be thought of as 'big aces' (e.g., , ), 'medium aces' ( down to ), and 'small aces' ( to ). Or 'king hands,' too. We like keeping these groups in mind, as hands with big cards like an ace or king can connect with flops to make big pairs.

Top Texas Holdem Hands

In any case, you can see how these criteria for making categories can help when it comes to building those starting hand charts. And in fact most of those charts feature a similar ordering of hands, with...

  • the premium pocket pairs and the big aces (suited and non-suited) up at the top;
  • medium and small pocket pairs and big-to-medium suited connectors and one-gappers in the middle;
  • and non-paired hands with less potential to make big pairs, straights, or flushes toward the bottom.
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Texas Holdem Poker Hands Best To Worst People

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However, there are problems with relying so heavily on starting hand charts that you don't take into account factors that can make a given hand gain or lose value. Such as the flop. Or the turn. Or the river. Or other factors — including how your opponents are playing their hands — that can quickly affect the value of your starting hands.

After all, as anyone who's played even a few hands of hold'em well knows, even if is the highest-ranking starting hand and a non-suited ranks as 169th, a couple of deuces among the community cards is all it takes to make the best hand worst and the worst hand best.

Learning the relative value of starting hands is definitely an important first step when it comes to getting started in hold'em. Other aspects of game play such as the importance of position, knowing when and how much to bet or raise, and thinking about opponents' holdings and playing styles as hands proceed are good to learn, too, and help show how a great starting hand might not be so great five community cards later.

Poker is not blackjack, a game in which similar hand-ranking guides are sometimes used to inform players' decisions about how to play. In poker you want to be wary about becoming too reliant on those pretty starting hand charts. They can be great for indicating which hands might be worth playing (and which should be thrown away), but troublesome if allowed to outweigh all of the other important factors that arise as a hand plays out.

That said, starting hand charts can be useful, especially for those new to hold'em. They also can be a big help when picking up other games, too, like pot-limit Omaha or the various stud games, if only to get an early idea what hands tend to play better than others.

But for many such charts ultimately are only themselves a way to get started, before the experience of playing helps players more instinctively recognize both hand groupings and how hands tend to compare in terms of profitability.

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    no-limit hold'emcash game strategytournament strategybeginner strategystarting hand selectionstarting hand chartsmath




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